<h2>Newly introduced :</h2>
<ul>
	<li>[721] :  nkAstraeus : The PbsMaterial now offers the ability to better setup how it should combine the IBL texture (environment) with the setup of the light (color, etc). This can allow to only rely on the IBL, or combine both to improve the resulting shading in case of a strong light that can't be properly encoded into a texture (sun for instance).  </li>
	<li>[718] :  nkAstraeus : The AtmosphereEffect can now display, or not, the sun. This allows more control over the final result to adapt to more use cases (rendering environment maps for instance).  </li>
	<li>[720] :  nkWinUi : Added an anti-aliasing setting to the Font, allowing to control how it will be rendered on screen. The default is left to sub-pixel anti-aliasing (ClearType) as it was before, but it is now also possible to use a blended anti-aliasing, or none.  </li>
</ul>
<h2>Fixed :</h2>
<ul>
	<li>[722] :   nkAstraeus : Fixed the Camera script wrapping that was not implementing all of the Node's methods. </li>
	<li>[719] :   nkGraphics : Fixed the GltfEncoder to also marks the roughness, metalness, and occlusion textures as containing linear data, following the glTF2 specs. Another pass will be made later to check the sanity of the glossiness extension pipeline. </li>
	<li>[717] :   nkGraphics : Fixed an issue within the Dx12Renderer when removing a target operations from a compositor node, which would cause a crash under some conditions. </li>
</ul>
